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-- ³Ç³Ø¿ØÖÆÂß¼ºËÐÄα´úÂë
function StartSiege(cityID)
StartTimer(7200) -- 2СʱսÒÛʱ³¤
SetTerrain(cityID, "WARTIME") -- Çл»Õ½³¡µØÐÎ
Broadcast("¡¾ÏåÑô¹¥³Ç¡¿ÃɹŴó¾üÀ´Ï®£¡·ÀÊØ·½£º%s", GetGuildName(defender))
end
function OnCastleCaptured(attacker)
AddGuildResource(attacker, 5000) -- ½±Àø×ÊÔ´
CreateNPC("TreasureKeeper", 230, 145) -- Éú³É±¦¿âNPC
end
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CREATE TABLE CastleWar (
war_id INT AUTO_INCREMENT,
city_id SMALLINT NOT NULL,
attacker_guild INT,
end_time DATETIME,
status ENUM('PREPARE','FIGHTING','END')
);
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!https://i.imgur.com/9sT2KQm.png
<!-- ¾çÇéÈÎÎñ½ÚµãʾÀý -->
<quest id="2051">
<title>¾ÅÒõÕæ¾Ö®ÃÕ</title>
<trigger type="LEVEL" value="60"/>
<stages>
<stage type="DIALOG" npc_id="1023">
<text>Ìý˵ÖÕÄÏɽÓÐÎäÁÖ¾øÑ§ÏßË÷...</text>
<choice text="Á¢¿ÌǰÍù" goto="2052"/>
<choice text="×¼±¸×°±¸" goto="2053"/>
</stage>
<stage id="2052" type="KILL" target="mon301" count="1"/>
</stages>
<rewards>
<item id="8888" count="1"/> <!-- ¾ÅÒõÕæ¾²ÐÒ³ -->
</rewards>
</quest>
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²ÎÊý ˵Ã÷ ȡֵ·¶Î§
DamageType É˺¦ÀàÐÍ(±ù/»ð/¶¾) 1~5
ChainCombo Á¬ÕжÎÊýÉÏÏÞ 1~9
InternalCost ÄÚÁ¦ÏûºÄ 10~500
LearnCost ÁìÎòÐèÇó {"µÀÐÄ":300}
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def create_skill(player, skill_data):
if player.get_attr("ÎòÐÔ") < 90:
return "ÎòÐÔ²»×ãÎÞ·¨×Ô´´Î书£¡"
new_id = generate_skill_id()
db.execute("INSERT INTO CustomSkills VALUES(?,?,?)",
(new_id, player.id, skill_data))
player.add_title("¿ª×ÚÁ¢ÅÉ") # »ñµÃרÊô³ÆºÅ
💎 ϵͳ4£ºNFTµÀ¾ß¿ç·þ½»Òׯ½Ì¨
// »ùÓÚÒÔÌ«·»µÄ×°±¸NFTºÏԼƬ¶Î
contract RxjhNFT is ERC721 {
mapping(uint => GameItem) public itemDB;
struct GameItem {
uint16 originalID;
uint attack;
uint8 starLevel;
bytes32 geneticCode; // ×°±¸»ùÒòÂë
function mintNFT(address player, uint itemUID) public {
require(msg.sender == gameServer);
_safeMint(player, itemUID);
}
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// À©Õ¹·â°üÐÒéºÅ
enum RXJH_PACKET {
STANDARD_MOVE = 0x1001,
// ÐÂÔö×Ô¶¨ÒåÐÒé
CUSTOM_SKILL = 0x5001, // ×Ô´´Î书
CASTLE_STATUS = 0x6001 // ³Ç³ØÕ½×´Ì¬
·½°¸2£ºLuaÈȸüÐÂϵͳ
Èȸüв½Ö裺
½«Ð½ű¾ÉÏ´«ÖÁ /Scripts/Update
·þÎñ¶ËÖ´ÐÐ Reload("castlewar.lua")
¿Í»§¶Ë×Ô¶¯ÏÂÔØ²îÒì×ÊÔ´°ü (MD5УÑé)
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graph LR
S1[ÓÎÏ··þ1] --> M[ÏûÏ¢¶ÓÁÐRabbitMQ]
S2[ÓÎÏ··þ2] --> M
--> C[¿ç·þÕ½¶··þÎñÆ÷]
--> DB[(ÖÐÑëÊý¾Ý¿â)]
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Quest Designer 2.0 ¿ÉÊÓ»¯ÈÎÎñ±à¼Æ÷ ¾çÇéϵͳ
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-- ³Ç³Ø¿ØÖÆÂß¼ºËÐÄα´úÂë
function StartSiege(cityID)
StartTimer(7200) -- 2СʱսÒÛʱ³¤
SetTerrain(cityID, "WARTIME") -- Çл»Õ½³¡µØÐÎ
Broadcast("¡¾ÏåÑô¹¥³Ç¡¿ÃɹŴó¾üÀ´Ï®£¡·ÀÊØ·½£º%s", GetGuildName(defender))
end
function OnCastleCaptured(attacker)
AddGuildResource(attacker, 5000) -- ½±Àø×ÊÔ´
CreateNPC("TreasureKeeper", 230, 145) -- Éú³É±¦¿âNPC
end
¹Ø¼üÊý¾Ý±í£º
CREATE TABLE CastleWar (
war_id INT AUTO_INCREMENT,
city_id SMALLINT NOT NULL,
attacker_guild INT,
end_time DATETIME,
status ENUM('PREPARE','FIGHTING','END')
);
📜 ϵͳ2£º·ÖÖ§¾çÇéÈÎÎñ±à¼Æ÷
!https://i.imgur.com/9sT2KQm.png
<!-- ¾çÇéÈÎÎñ½ÚµãʾÀý -->
<quest id="2051">
<title>¾ÅÒõÕæ¾Ö®ÃÕ</title>
<trigger type="LEVEL" value="60"/>
<stages>
<stage type="DIALOG" npc_id="1023">
<text>Ìý˵ÖÕÄÏɽÓÐÎäÁÖ¾øÑ§ÏßË÷...</text>
<choice text="Á¢¿ÌǰÍù" goto="2052"/>
<choice text="×¼±¸×°±¸" goto="2053"/>
</stage>
<stage id="2052" type="KILL" target="mon301" count="1"/>
</stages>
<rewards>
<item id="8888" count="1"/> <!-- ¾ÅÒõÕæ¾²ÐÒ³ -->
</rewards>
</quest>
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²ÎÊý ˵Ã÷ ȡֵ·¶Î§
DamageType É˺¦ÀàÐÍ(±ù/»ð/¶¾) 1~5
ChainCombo Á¬ÕжÎÊýÉÏÏÞ 1~9
InternalCost ÄÚÁ¦ÏûºÄ 10~500
LearnCost ÁìÎòÐèÇó {"µÀÐÄ":300}
Îäѧ´«³ÐÂß¼£º
def create_skill(player, skill_data):
if player.get_attr("ÎòÐÔ") < 90:
return "ÎòÐÔ²»×ãÎÞ·¨×Ô´´Î书£¡"
new_id = generate_skill_id()
db.execute("INSERT INTO CustomSkills VALUES(?,?,?)",
(new_id, player.id, skill_data))
player.add_title("¿ª×ÚÁ¢ÅÉ") # »ñµÃרÊô³ÆºÅ
💎 ϵͳ4£ºNFTµÀ¾ß¿ç·þ½»Òׯ½Ì¨
// »ùÓÚÒÔÌ«·»µÄ×°±¸NFTºÏԼƬ¶Î
contract RxjhNFT is ERC721 {
mapping(uint => GameItem) public itemDB;
struct GameItem {
uint16 originalID;
uint attack;
uint8 starLevel;
bytes32 geneticCode; // ×°±¸»ùÒòÂë
function mintNFT(address player, uint itemUID) public {
require(msg.sender == gameServer);
_safeMint(player, itemUID);
}
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// À©Õ¹·â°üÐÒéºÅ
enum RXJH_PACKET {
STANDARD_MOVE = 0x1001,
// ÐÂÔö×Ô¶¨ÒåÐÒé
CUSTOM_SKILL = 0x5001, // ×Ô´´Î书
CASTLE_STATUS = 0x6001 // ³Ç³ØÕ½×´Ì¬
·½°¸2£ºLuaÈȸüÐÂϵͳ
Èȸüв½Ö裺
½«Ð½ű¾ÉÏ´«ÖÁ /Scripts/Update
·þÎñ¶ËÖ´ÐÐ Reload("castlewar.lua")
¿Í»§¶Ë×Ô¶¯ÏÂÔØ²îÒì×ÊÔ´°ü (MD5УÑé)
·½°¸3£º¿ç·þͨѶÖмä¼þ
graph LR
S1[ÓÎÏ··þ1] --> M[ÏûÏ¢¶ÓÁÐRabbitMQ]
S2[ÓÎÏ··þ2] --> M
--> C[¿ç·þÕ½¶··þÎñÆ÷]
--> DB[(ÖÐÑëÊý¾Ý¿â)]
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