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#include "GOM_Plugin.h" // ÒýÈëSDKÍ·Îļþ
// ¶¨Òå“»ñÈ¡µØÃæÎïÆ·”º¯Êý
void GetGroundItems() {
// 1. »ñÈ¡½Çɫ׸±ê£¨x,y£©
int roleX = GOM_GetRoleX(); // µ÷ÓÃSDK½Ó¿ÚÄýÇÉ«X×ø±ê
int roleY = GOM_GetRoleY(); // µ÷ÓÃSDK½Ó¿ÚÄýÇÉ«Y×ø±ê
// 2. ±éÀú½ÇÉ«ÖÜΧ3¸ñµÄÎïÆ·
for (int x = roleX - 3; x <= roleX + 3; x++) {
for (int y = roleY - 3; y <= roleY + 3; y++) {
// 3. »ñÈ¡ÎïÆ·ÐÅÏ¢£¨Ãû³Æ¡¢Æ·ÖÊ¡¢ID£©
char itemName[100];
int itemQuality = GOM_GetItemQuality(x, y); // 1=°×,2=À¶,3=×Ï,4=³È
GOM_GetItemName(x, y, itemName, 100); // ÄÃÎïÆ·Ãû³Æ
// 4. °´¹æÔòʰȡ£¨Ö»Áô×Ï/³È/Ôª±¦£©
if (itemQuality >= 3 || strcmp(itemName, "Ôª±¦") == 0) {
GOM_PickItem(x, y); // µ÷ÓÃʰȡ½Ó¿Ú
GOM_SendMsg(6, 0, "¼ñµ½¡¾%s¡¿£¡", itemName); // ·¢ËÍÁÄÌìÌáʾ
}
}
}
}
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// ²å¼þ¼ÓÔØÊ±Æô¶¯¶¨Ê±Æ÷£¨Ã¿¸ô1000ºÁÃëÖ´ÐÐÒ»´ÎGetGroundItems£©
void GOM_PluginLoad() {
GOM_SetTimer(1, 1000, GetGroundItems); // 1=¶¨Ê±Æ÷ID£¬1000=ºÁÃ룬GetGroundItems=ÒªÖ´Ðеĺ¯Êý
}
// ²å¼þÐ¶ÔØÊ±¹Ø±Õ¶¨Ê±Æ÷
void GOM_PluginUnload() {
GOM_KillTimer(1);
}
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Èô²»Ê°È¡ÎïÆ·£º´ò¿ª SDK Îĵµ£¬È·ÈÏ GOM_GetItemQuality ½Ó¿Ú²ÎÊýÊÇ·ñÕýÈ·£¨²¿·Ö°æ±¾½Ó¿ÚÃûÊÇ GOM_GetItemColor£©£»
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GEE ½Ó¿ÚÃû¶àÒÔ “GEE_” ¿ªÍ·£¬±ÈÈç»ñÈ¡½Çɫ׸±êÊÇ GEE_GetRolePos£¨²»ÊÇ GOM µÄ GOM_GetRoleX£©£¬ÐèÏÂÔØ GEE רÊô SDK£¬±ðÓà GOM µÄ£»
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Leg ûÓйٷ½ SDK£¬ÐèÓà Cheat Engine ÕÒÄÚ´æµØÖ·£¬±ÈÈç “Íæ¼ÒѪÁ¿µØÖ·” ÊÇ 0x00A1B2C3£¬²å¼þͨ¹ý¶ÁдÕâ¸öµØÖ·ÊµÏÖ×Ô¶¯³ÔÒ©£»
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#include <windows.h>
void AutoDrink() {
// ¶ÁÈ¡Íæ¼ÒѪÁ¿£¨0x00A1B2C3ÊǼÙÉèµØÖ·£¬Ðè×Ô¼ºÓÃCheat EngineÕÒ£©
int hp = *(int*)0x00A1B2C3;
if (hp < 300) { // ѪÁ¿µÍÓÚ300³ÔºìÒ©
*(int*)0x00A1B2D0 = 1; // 0x00A1B2D0ÊǓʹÓúìÒ©”µØÖ·£¬1=´¥·¢Ê¹ÓÃ
}
}
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Ïë¼Ó “¹ýÂ˳Èɫװ±¸”£¬ÔÚÏÖ³É×Ô¶¯Ê°È¡Ô´ÂëÀÕÒµ½ “itemQuality >= 3” ¸Ä³É “itemQuality >= 4”£»
Ïë¸Äʰȡ·¶Î§£¬°Ñ “roleX - 3” ¸Ä³É “roleX - 5”£¬À©´óµ½ 5 ¸ñ¡£
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ÎóÇø 4£ººöÂÔ°æ±¾ÊÊÅä ——GOM ÒýÇæ V1108 °æ±¾µÄ²å¼þ£¬²»ÄÜÓÃÔÚ V1200 °æ±¾ÉÏ£¬·¢²¼Ê±Òª±ê×¢ “ÊÊÅä GOM V1108+”¡£
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int GetPickRange() {
FILE* f = fopen("AutoPickConfig.txt", "r");
int range = 3; // ĬÈÏ3¸ñ
if (f) {
fscanf(f, "PickRange=%d", &range);
fclose(f);
}
return range;
}
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£¨¶þ£©²½Öè 2£ºµ÷ÓÃÒýÇæ½Ó¿Ú —— »ñÈ¡ÓÎÏ·Êý¾Ý
²å¼þÒª “ÖªµÀ” µØÉÏÓÐʲôװ±¸£¬Ðèµ÷Óà GOM ÒýÇæµÄ “»ñÈ¡µØÃæÎïÆ·” ½Ó¿Ú£¬ºËÐÄ´úÂëÆ¬¶Î£¨ÐÂÊÖ¿ÉÖ±½Ó¸´ÖÆÐ޸ģ©£º
#include "GOM_Plugin.h" // ÒýÈëSDKÍ·Îļþ
// ¶¨Òå“»ñÈ¡µØÃæÎïÆ·”º¯Êý
void GetGroundItems() {
// 1. »ñÈ¡½Çɫ׸±ê£¨x,y£©
int roleX = GOM_GetRoleX(); // µ÷ÓÃSDK½Ó¿ÚÄýÇÉ«X×ø±ê
int roleY = GOM_GetRoleY(); // µ÷ÓÃSDK½Ó¿ÚÄýÇÉ«Y×ø±ê
// 2. ±éÀú½ÇÉ«ÖÜΧ3¸ñµÄÎïÆ·
for (int x = roleX - 3; x <= roleX + 3; x++) {
for (int y = roleY - 3; y <= roleY + 3; y++) {
// 3. »ñÈ¡ÎïÆ·ÐÅÏ¢£¨Ãû³Æ¡¢Æ·ÖÊ¡¢ID£©
char itemName[100];
int itemQuality = GOM_GetItemQuality(x, y); // 1=°×,2=À¶,3=×Ï,4=³È
GOM_GetItemName(x, y, itemName, 100); // ÄÃÎïÆ·Ãû³Æ
// 4. °´¹æÔòʰȡ£¨Ö»Áô×Ï/³È/Ôª±¦£©
if (itemQuality >= 3 || strcmp(itemName, "Ôª±¦") == 0) {
GOM_PickItem(x, y); // µ÷ÓÃʰȡ½Ó¿Ú
GOM_SendMsg(6, 0, "¼ñµ½¡¾%s¡¿£¡", itemName); // ·¢ËÍÁÄÌìÌáʾ
}
}
}
}
´úÂë˵Ã÷£ºGOM_XXX ¿ªÍ·µÄ¶¼ÊÇ SDK ×Ô´ø½Ó¿Ú£¬ÔÚ SDK ÎĵµÀïÄܲ鵽²ÎÊýº¬Ò壬²»ÓÃ×Ô¼ºÐ´¸´ÔÓÂß¼¡£
£¨Èý£©²½Öè 3£ºÉèÖô¥·¢Ìõ¼þ —— Èòå¼þ “×Ô¶¯ÔËÐД
²å¼þҪÿ¸ô 1 Ãë¼ì²éÒ»´ÎµØÃæÎïÆ·£¬Ðè¼Ó “¶¨Ê±Æ÷”£¬ºËÐÄ´úÂ룺
// ²å¼þ¼ÓÔØÊ±Æô¶¯¶¨Ê±Æ÷£¨Ã¿¸ô1000ºÁÃëÖ´ÐÐÒ»´ÎGetGroundItems£©
void GOM_PluginLoad() {
GOM_SetTimer(1, 1000, GetGroundItems); // 1=¶¨Ê±Æ÷ID£¬1000=ºÁÃ룬GetGroundItems=ÒªÖ´Ðеĺ¯Êý
}
// ²å¼þÐ¶ÔØÊ±¹Ø±Õ¶¨Ê±Æ÷
void GOM_PluginUnload() {
GOM_KillTimer(1);
}
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£¨ËÄ£©²½Öè 4£º±àÒëÉú³É DLL Îļþ
ÔÚ Visual Studio ÖУ¬µã»÷ “Éú³É→Éú³É½â¾ö·½°¸”£¬ÈôÏ·½ “Êä³ö” À¸ÏÔʾ “³É¹¦ 1 ¸ö”£¬ËµÃ÷±àÒëûÎÊÌ⣻
ÕÒµ½ DLL Îļþ£ºÔÚÏîÄ¿Îļþ¼Ð “x64\Release”£¨»ò Debug£©ÀÕÒµ½ “AutoPick.dll”£¬Õâ¾ÍÊÇ×öºÃµÄ²å¼þ¡£
£¨Î壩²½Öè 5£º²âÊÔÓëµ÷ÊÔ —— ½â¾ö³£¼ûÎÊÌâ
¼ÓÔØ²å¼þ£º´ò¿ª GOM ÒýÇæ M2Server£¬µã»÷ “²å¼þ→¼ÓÔØ²å¼þ”£¬Ñ¡Ôñ “AutoPick.dll”£¬Ìáʾ “¼ÓÔØ³É¹¦” ¼´¿É£»
ÎÊÌâÅŲ飺
Èô¼ÓÔØÊ§°Ü£º¼ì²é DLL ·¾¶ÊÇ·ñÓÐÖÐÎÄ£¨Èç “D:\ ²å¼þ \AutoPick.dll” ²»ÐУ¬Òª¸Ä³É “D:\Plugin\AutoPick.dll”£©£»
Èô²»Ê°È¡ÎïÆ·£º´ò¿ª SDK Îĵµ£¬È·ÈÏ GOM_GetItemQuality ½Ó¿Ú²ÎÊýÊÇ·ñÕýÈ·£¨²¿·Ö°æ±¾½Ó¿ÚÃûÊÇ GOM_GetItemColor£©£»
ÈôÌáʾÂÒÂ룺ÔÚ´úÂ뿪ͷ¼Ó #pragma execution_character_set("utf-8")£¬È·±£ÖÐÎÄÏÔʾÕý³£¡£
ËÄ¡¢²»Í¬ÒýÇæ²å¼þÖÆ×÷¼¼ÇÉ£º±Ü¿ªÊÊÅä¿Ó
£¨Ò»£©GEE ÒýÇæ£º×¢Òâ½Ó¿Ú²îÒì
GEE ½Ó¿ÚÃû¶àÒÔ “GEE_” ¿ªÍ·£¬±ÈÈç»ñÈ¡½Çɫ׸±êÊÇ GEE_GetRolePos£¨²»ÊÇ GOM µÄ GOM_GetRoleX£©£¬ÐèÏÂÔØ GEE רÊô SDK£¬±ðÓà GOM µÄ£»
×ö¼¼ÄÜÔöÇ¿²å¼þʱ£¬ÒªÔÚ M2Server “²å¼þÉèÖÔ Öй´Ñ¡ “ÔÊÐí²å¼þÐ޸ļ¼ÄܲÎÊý”£¬·ñÔò½Ó¿Úµ÷ÓÃÎÞЧ¡£
£¨¶þ£©Leg ÒýÇæ£ºÒÀÀµÄÚ´æ¶Áд£¨ÐÂÊÖÉ÷È룩
Leg ûÓйٷ½ SDK£¬ÐèÓà Cheat Engine ÕÒÄÚ´æµØÖ·£¬±ÈÈç “Íæ¼ÒѪÁ¿µØÖ·” ÊÇ 0x00A1B2C3£¬²å¼þͨ¹ý¶ÁдÕâ¸öµØÖ·ÊµÏÖ×Ô¶¯³ÔÒ©£»
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#include <windows.h>
void AutoDrink() {
// ¶ÁÈ¡Íæ¼ÒѪÁ¿£¨0x00A1B2C3ÊǼÙÉèµØÖ·£¬Ðè×Ô¼ºÓÃCheat EngineÕÒ£©
int hp = *(int*)0x00A1B2C3;
if (hp < 300) { // ѪÁ¿µÍÓÚ300³ÔºìÒ©
*(int*)0x00A1B2D0 = 1; // 0x00A1B2D0ÊǓʹÓúìÒ©”µØÖ·£¬1=´¥·¢Ê¹ÓÃ
}
}
ȱµã£ºLeg °æ±¾²»Í¬£¬ÄÚ´æµØÖ·»á±ä£¬»»°æ±¾ÒªÖØÐÂÕÒµØÖ·£¬²»Èç GOM Îȶ¨¡£
£¨Èý£©Í¨Óü¼ÇÉ£º²Î¿¼Ïֳɰ¸Àý
ÐÂÊÖ±ð´ÓÁãд´úÂ룬ȥ´«Ææ¿ª·¢ÕßÂÛ̳£¨Èç “´«Ææ²å¼þÉçÇø”£©ÏÂÔØÃâ·Ñ²å¼þÔ´Â루Èç×Ô¶¯Ê°È¡¡¢×Ô¶¯´ò¹Ö£©£¬¶Ôןģº
Ïë¼Ó “¹ýÂ˳Èɫװ±¸”£¬ÔÚÏÖ³É×Ô¶¯Ê°È¡Ô´ÂëÀÕÒµ½ “itemQuality >= 3” ¸Ä³É “itemQuality >= 4”£»
Ïë¸Äʰȡ·¶Î§£¬°Ñ “roleX - 3” ¸Ä³É “roleX - 5”£¬À©´óµ½ 5 ¸ñ¡£
Îå¡¢³£¼ûÎóÇøÓë±Ü¿ÓÒªµã
ÎóÇø 1£ºÏÂÔØ²»Ã÷¹¤¾ß / Ô´Âë —— Ö»´Ó¹ÙÍø»òÖªÃûÂÛ̳Ϲ¤¾ß£¬±ÜÃâ²å¼þ±»Ö²Èë¶ñÒâ´úÂ룬µ¼ÖÂÕ˺ŶªÊ§£»
ÎóÇø 2£º²»¿´½Ó¿ÚÎĵµÖ±½Óд —— ÿ¸öÒýÇæ½Ó¿Ú¶¼ÓвÎÊýÒªÇó£¨Èç GOM_PickItem Òª´« x/y ×ø±ê£¬ÉÙ´«»á±ÀÀ££©£¬ÏÈ¿´ SDK ÎĵµÀïµÄ “½Ó¿Ú˵Ã÷”£»
ÎóÇø 3£º±àÒëʱѡ “Debug” °æ±¾¸ø±ðÈËÓà ——Debug °æ±¾Ìå»ý´ó¡¢Ò×±¨´í£¬ÒªÑ¡ “Release” °æ±¾£¬Éú³ÉµÄ DLL ¸üÎȶ¨£»
ÎóÇø 4£ººöÂÔ°æ±¾ÊÊÅä ——GOM ÒýÇæ V1108 °æ±¾µÄ²å¼þ£¬²»ÄÜÓÃÔÚ V1200 °æ±¾ÉÏ£¬·¢²¼Ê±Òª±ê×¢ “ÊÊÅä GOM V1108+”¡£
Áù¡¢³¤Ð§¼¼ÇÉ£ºÈòå¼þ¸üʵÓÃ
¼ÓÅäÖÃÎļþ£º°Ñ “ʰȡ·¶Î§”“ѪÁ¿ãÐÖµ” д½ø TXT ÅäÖã¨Èç “PickRange=3”“HpLimit=300”£©£¬²å¼þÆô¶¯Ê±¶ÁÈ¡£¬²»ÓøĴúÂë¾ÍÄܵ÷²ÎÊý£»
ʾÀýÅäÖöÁÈ¡´úÂ룺
int GetPickRange() {
FILE* f = fopen("AutoPickConfig.txt", "r");
int range = 3; // ĬÈÏ3¸ñ
if (f) {
fscanf(f, "PickRange=%d", &range);
fclose(f);
}
return range;
}
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